‚ÄúAll students should have the opportunity to experience ICT and Computer Science, leaving Wildern as digitally literate citizens, as safe and responsible ICT users and equipped with the skills, knowledge and qualifications needed for their life and careers.‚ÄĚ
Periods per fortnight 2
Class Organisation: Mixed ability¬†Course Overview: Students will complete1) Unit 1: Digital Literacy - Using the Google Suite¬†
2) Unit 2: Computational Thinking and Problem Solving
3) Unit 3: Dragons Den
4) Unit 4: Programming Essentials
5) Unit 5: Comic Life
6) Unit 6: Photoshop¬†
How students will be assessed: Baseline assessment within first month. Mid unit and end of unit formal teacher assessment.
Self-study: Home Study takes the form of an extended learning project that both embeds the learning of the lessons within the unit, and provides skills-building in preparation for each mid and end assessment point.
Parental support:¬† Make sure home study is completed.¬† Encourage use of computing at home.
Periods per fortnight 3
Class Organisation: Mixed Ability
Course Overview: Students will complete 5 units:
Unit 7: Digital Products¬†
Unit 8: Product Marketing¬†
Unit 9: Computer Science & Programming
Unit 10: Applied Digital Skills¬†
Unit 11: Choose Your Own Adventure¬†
How students will be assessed Teacher assessment at mid and end unit points.¬†
Homework: Homestudy takes the form of an extended learning project that both embeds the learning of the lessons within the unit, and provides skills-building in preparation for each mid and end assessment point.
Parental support: Checking homestudy regularly¬† Encourage use of computing at home.
Years 9, 10 & 11¬†
KS4 Computer Science - GCSE Computer Science¬†
This is a new, single tier, linear GCSE in Computing Science and is an option choice for students in Key Stage 4.¬† By delivering a GCSE in Computing Science we will be providing more choice to students who wish to study for a recognised qualification in computer science.¬† Whilst recognising that computing science is a rigorous academic subject, we hope that this new GCSE will foster creativity and inventiveness.¬† The new specification 'Computing Science' will emphasise the fact that learners will be expected to apply their knowledge of computer systems and programming to solve problems using rapid prototyping techniques to test out ideas and prove that they work.¬†¬†
Learners are expected to:¬†
AO1: Recall, select and communicate their knowledge and understanding of the concepts and principles of computing science
AO2: Apply tools and techniques from computing science to analyse problems and produce solutions.¬†¬†
AO3: Understand, evaluate, make reasoned judgements about the use of computer systems in industry, commerce, arts and elsewhere, including ethical, social, legal and environmental factors.¬†¬†
GCSE Computing Science will have 2 Assessment components: One externally assessed 1 hour 30 minute examination paper, contributing 50% of the total assessment weighting.¬† One externally assessed, 2 hour on-screen practical programming exam, contributing 50% of the total assessment weighting.¬†¬†
The GCSE Computing Science qualification will be available to all learners who are capable of reaching the required standard.¬† It will support progress to further study at Level 3, including GCEs and BTECs in IT, Computing and related subjects.¬†¬†
KS4 ICT - OCR Nationals in Creative iMedia¬† - Years 10 & 11
This qualification is designed to teach and assess creative ICT skills through their practical use.¬† It aims to provide students with essential knowledge, skills and tools to enhance both their learning at school and their employability once they have left school.¬†¬†
The course will equip students with a range of creative ICT skills that will involve planning, designing, creating and editing digital products,¬† Students will also be provided with the opportunity to develop transferable skills such as researching, planning, reviewing, working with others and communication.¬†¬†
Students will be expected to create fit for purpose products using a 'hands on' approach that has strong relevance to the way in which they use technology.¬†¬†
The students will study 4 units over the duration of the course.¬† These are made up of mandatory units (selected by the exam board) and optional units (selected by the school).¬† One mandatory unit is assessed by written exam whilst all other units are assessed internally via controlled assessments.¬† Each unit is worth 25% of the final overall grade.¬†
The two mandatory units consist of:¬†
The two optional units currently consist of:¬†
A coding club is available to any students that are keen to learn and develop their coding skills. Students will be able to meet other like minded students and learn how to use a BBC Microbit. The main language learnt is Python but others can be explored.
Drop in clinics run daily during lunch and after school to support pupils learning
A unique trip to visit Bletchley Park, the home of British codebreaking and a birthplace of modern Information Technology.¬† Students will spend the day learning about how Alan Turing, the Founder of Computer Science, cracked the Enigma code that helped the allies win WWII.¬† The guided tour and workshop included explore mathematical encryption and encoding techniques that have been used throughout history, tackling complex processes to solve a code breaking challenge. The workshop also includes a unique opportunity to see a genuine Enigma machine and be introduced to its design and role in WWII.
There are 12 ICT suites spread across the school.¬† PCs in these suites run Windows 7,Microsoft Office 2013, Adobe¬† Master Collection as well as many other applications specific to various different departments.
All ICT teachers have access to a PC and interactive whiteboard in their individual teaching rooms.
When not in use for ICT lesson each suite is available for booking for use by other subjects